Jonathan Brodsky: Game Designer and Developer

Back to Index

Bad Hotel

A hybrid tower defense game and experimental music sequencer.

I handled intial design and all programming. I built tooling so level design could be handled by the artist. Built using custom c++ and lua engine that I created.

Bad Hotel won a BAFTA, and was a finalist in both the IGF and TIGA.

You can download the game on steam, android, or iOS.